shortcuts, hidden paths, etc.) AND offer fast travel as well, they are separate and should be judged as such Fast Travel) do not have to translate into less difficultyīefore somebody brings it up: Fast Travel does not lead to bad level design. Brightness, YES.even BRIGHTNESS is an accessibility featureĪlso, good features / mechanics (e.g. From overall polish, to backup mechanics, tutorials to simple QoL mechanics. Nobody should crusade against other gamers, thinking they're the holy representative of the Game Devs visionĪccessibility features are great & open up the game to larger and often disadvantaged audiencesĪccessibility can mean MANY things. Its a singleplayer game, how others choose to experience it, does not affect you. Eurogamer just released this article and I agree on some very specific points ĭevelopers say Accessibility and Difficulty options are no threat to artistic vision
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